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{"id":6352,"date":"2020-09-02T18:18:29","date_gmt":"2020-09-02T10:18:29","guid":{"rendered":"https:\/\/www.tangenghui.com\/?p=6352"},"modified":"2020-09-02T15:40:08","modified_gmt":"2020-09-02T07:40:08","slug":"infinityglove-a-smart-glove","status":"publish","type":"post","link":"https:\/\/www.tangenghui.com\/information-technology\/infinityglove-a-smart-glove","title":{"rendered":"InfinityGlove – A Smart Glove"},"content":{"rendered":"

Imagine you are now in a gaming environment, with the simple flexing of your index finger, you are able to fire your weapon and rotate your wrist clockwise to move forward. Such immersive controls for the world of gaming, is this a real life or is this just a gaming fantasy? The immersive controls that have always been a dream in the world of gaming is now steadily becoming a reality. Introducing the \u2018InfinityGloveTM<\/sup><\/span>\u00a0– a smart glove, developed by a team of researchers from National University of Singapore (NUS) led by Professor Lim Chwee Teck, allowing users to mimic a variety of in-game controls using simple hand gestures.<\/p>\n

The concept of controlling a game using your hands is not new, the problems and challenges have always been weight and flexibility. The current generation of smart glove type controllers available on the market are usually bulky and rigid as they rely on conventional sensors inside the gloves.<\/p>\n

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The InfinityGloveTM was developed by a team of NUS researchers led by Professor Lim Chwee Teck (left). With him are two members of the research team, Dr Yeo Joo Chuan (centre) and Dr Yu Longteng (right).<\/figcaption><\/figure>\n

As for the InfinityGlove, it’s different from the rest, they implemented ultra-thin, highly sensitive microfibre sensors, weaving inside into the material of the glove, thus saving on weight and flexibility, overcoming the existing problems faced in current gloves in the market. These sensors are not only lightweight and accurate, they also fulfil the role of wires, thus the gloves don’t need additional wiring. The current prototype of InfinityGlove is about 40 grams, it’s flexible and comfortable.<\/p>\n

Precise and quick gesture-based remote control<\/b><\/span><\/p>\n

There are a total of five thread-like sensors, one for each finger in each of the InfinityGlove. With this network of sensors, the user can interface with the game software to produce accurate three-dimensional (3D) positions of a moving hand. The various gestures made by the user’s hands are then mapped to specific inputs that are found on a regular controller. To date, the team behind InfinityGlove has mapped a total of 11 inputs and commands which will allow users to play games such as Battlefield V.<\/p>\n

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The InfinityGloveTM is embedded with thread-line microsensors to produce accurate three-dimensional positions of a moving hand, allowing users to mimic a variety of in-game controls using simple gestures.<\/figcaption><\/figure>\n

Applying microfibre sensor technology is the breakthrough innovation that allows the InfinityGlove to accurately map finger gestures for human-machine interaction. The sensor is made up of a thin and stretchable rubber-like microfibre, it’s about the same thickness as a strand of hair (check out the YouTube video below) that is filled with a conductive liquid metal. A small electric current runs through the conductive liquid metal, creating an electrical signal that changes when the microfibres are bent and liquid metal is being displaced. This microfibre sensor was developed by the team back in 2017, back then, it was used to measure pulse and bandage pressure. Over time, they have adapted the microfibre sensor for the smart glove by improving the strain sensing capabilities.<\/p>\n

When the InfinityGlove is linked up to the team’s proprietary software, the sensors can rapidly translate the gestures via electrical signals into command inputs at a speed that is almost the same as pressing a button on the keyboard. The InfinityGlove can be wirelessly connected to a computer and it is lightweight.<\/p>\n

InfinityGlove – Redefining gaming, rehabilitation and robotic control<\/strong><\/p>\n

The InfinityGlove is not just going to redefine gaming, it’s also redefining rehabilitation and robotic control. The team took two years to develop a working prototype of the InfinityGlove, they are also producing the microfibre sensors commercially for other applications.<\/p>\n

Professor Lim Chwee Teck, Director of the NUS Institute for Health Innovation & Technology, said, \u201cWe were very much inspired by the need to remotely control tasks with just hand gestures. Current commercially available technology is not very responsive and causes a strain on the user\u2019s hands after prolonged use due to their bulky setup. We envision that gesture-based control using our lightweight smart gloves can bring us one step closer to a truly immersive interface between humans and machines.\u201d<\/em><\/p>\n

Other applications for the InfinityGloveTM<\/sup><\/span> include hand rehabilitation for patients as gamification motivates patients to continue their hand exercise regimes through immersive play, and medical professionals can track the progress of their patient\u2019s joint movements at the same time.<\/p>\n

The NUS team\u2019s next steps include extending the glove\u2019s capabilities into the world of virtual reality, complex games and robotic control. This technology is being commercialised by a NUS start-up, Microtube Technologies, co-founded by Prof Lim and his team members, Dr Yeo Joo Chuan and Dr Yu Longteng.<\/p>\n

Check out the video below on InfinityGlove!<\/p>\n